Rulebook · beta

How to Play UFB

Ultimate Fantasy Battle is a turn-based battle game. Grab loot, power up, and take down every monster on the map. Here's everything you need.

Quick start

Each hero has health health and energy energy. Energy pays for moving and attacking, and it refills every turn. Health doesn't — protect it.

Solo goal: knock out every monster before your health hits zero.

Choosing Kirin and the Kraken map in the lobby
Tapping a treasure chest, then dropping onto it
Landing on a chest and opening it for loot
Previewing a path and its energy cost, then walking it
Opening the bag and equipping a power
Tapping a monster to see which attacks can reach it
Opening the Merchant's shop

The screen

Tap a label to find it on the screen.

The UFB game screen during your turn, with the HUD labelled12345678

Tap your own hero for your moves and bag. Tap any monster or player to see their stats and stacks.

Powers, items & more

Everything you can find, buy or get hit by.

Powers

There are 12 powers, each with 3 levels. Equip one to get its bonus and unlock its moves. Upgrade them at the Merchant. Tap a power:

Sword melee

What each level gives you, and the moves it unlocks:

Level 1no equip bonus
  • Sword Strikecostsenergy3melee token1reachesrangenext to youdoesd6
Level 2+1 damage
  • Flame Slicecostsenergy5mana token1melee token1Revenge1reachesrangenext to youdoesd6 + d4Burn1 Burn
  • Vengeancecostsenergy2melee token1reachesrangeyourselfdoesRevenge1 Revenge
Level 3Revenge+1 Revenge a turn+2 damage
  • Burning Ragecostsenergy8melee token1Revenge2reachesrangenext to youdoes2d6Burn2 Burn
  • Holy Swordcostsenergy6melee token1Revenge1reachesrangeyourselfdoesDodge1 DodgeCure1 Cure

Ax melee

What each level gives you, and the moves it unlocks:

Level 1no equip bonus
  • Chopcostsenergy3melee token1reachesrangenext to youdoesd6
Level 2+1 damage
  • Vampire Axcostsenergy8melee token2mana token1Steady1reachesrangenext to youdoesd6Void1 VoidVampireVampire
  • Rock Steadycostsenergy2melee token1reachesrangeyourselfdoesSteady1 Steady
Level 3Steady+1 Steady a turn+2 damage
  • Tornado Cleavecostsenergy10melee token2Steady2reachesrangeeveryone within 1does2d6Area of EffectArea of Effect
  • Dimensional Chopcostsenergy8melee token2Steady2reachesrangenext to youdoes2d6Void1 VoidSlow1 Slow

Spear melee

What each level gives you, and the moves it unlocks:

Level 1no equip bonus
  • Lancecostsenergy5melee token1reachesrangenext to youdoesd6PushPush
Level 2+1 damage
  • Electrifycostsenergy2mana token1reachesrangenext to youdoesCharge1 Charge
  • Ice Lancecostsenergy5melee token1Charge1reachesrangenext to youdoesd6 + d4Freeze1 FreezePushPush
Level 3Charge+1 Charge a turn+2 damage
  • Rising Thundercostsenergy8melee token1Charge2reachesrangeyourselfdoesPump1 PumpFeather1 Feather
  • Harpooncostsenergy8melee token1Charge1reachesrangenext to youdoesd6PushPush

Shield melee

What each level gives you, and the moves it unlocks:

Level 1no equip bonus
  • Shield Bashcostsenergy6melee token1reachesrangenext to youdoesd4Slow1 Slow
Level 2Reflect+1 Reflect a turn
  • Reflectcostsenergy5mana token1reachesrangeyourselfdoesBlock1 BlockReflect1 Reflect
  • Flame Shieldcostsenergy3melee token1reachesrangeyourselfdoesRevenge1 RevengeFlame Chili1 Flame Chili
Level 3Reflect+1 Reflect a turnDodge+1 Dodge a turn
  • Electric Fencecostsmelee token1Reflect1reachesrangenext to youdoes+5 energyPump1 PumpRevenge1 Revenge
  • Mental Barriercostsenergy4Block2reachesrangenext to youdoesSteady2 SteadyDodge2 Dodge

Bow ranged

What each level gives you, and the moves it unlocks:

Level 1Arrow+1 Arrow a turn
  • Arrow Strikecostsenergy2any arrowany arrowreachesrange4 tilesdoes−1 health
Level 2Arrow+2 Arrow a turnrange+1 range
  • Craft Arrowcostsenergy2gold1melee token1reachesrangeyourselfdoesArrow1 Arrow
  • Hunter Sensecostsenergy3mana token1reachesrangeyourselfdoesDodge1 DodgeReflect1 Reflect
Level 3Arrow+3 Arrow a turnrange+2 range
  • Snipercostsenergy4melee token1any arrowany arrowreachesrange8 tilesdoes−2 healthSlow1 Slow
  • Alchemycostsenergy3mana token1reachesrangeyourselfdoes+2 gold

Crossbow ranged

What each level gives you, and the moves it unlocks:

Level 1Arrow+1 Arrow a turn
  • Crossbow Boltcostsenergy2any arrowany arrowreachesrange3 tilesdoes−1 health
Level 2Arrow+1 Arrow a turn+1 damage
  • Hook Shotcostsenergy4mana token1any arrowany arrowreachesrange3 tilesdoes−2 healthPullPull
  • Magic Arrowcostsenergy4Arrow1reachesrangeyourselfdoesSteady1 SteadyRevenge1 RevengePump1 Pump
Level 3Arrow+2 Arrow a turn+1 damage
  • Bomb Arrowcostsenergy2Arrow1Bomb1reachesrangeyourselfdoesBomb Arrow1 Bomb Arrow
  • Infuse Arrowcostsenergy3Arrow1mana token1reachesrangeyourselfdoesFire Arrow1 Fire ArrowIce Arrow1 Ice ArrowVoid Arrow1 Void Arrow

Cannon ranged

What each level gives you, and the moves it unlocks:

Level 1Bomb+1 Bomb a turn
  • Cannonballcostsenergy5any bombany bombreachesrange4 tilesdoes−1 healthPushPush
Level 2Bomb+1 Bomb a turnSteady+1 Steady a turn
  • Craft Bombcostsenergy2gold2melee token1reachesrangeyourselfdoesBomb1 Bomb
  • Infuse Bombcostsenergy3mana token1Bomb1reachesrangeyourselfdoesFire Bomb1 Fire BombVoid Bomb1 Void BombIce Bomb1 Ice Bomb
Level 3Bomb+2 Bomb a turnSteady+2 Steady a turn
  • TransmutecostsBomb1reachesrangeyourselfdoesIce Tea1 Ice TeaFlame Chili1 Flame Chili
  • Alchemycostsenergy4mana token1Bomb1reachesrangeyourselfdoes+3 gold

Armor defense

What each level gives you, and the moves it unlocks:

Level 1no equip bonus
  • Defendcostsenergy2melee token1reachesrangeyourselfdoesBlock1 Block
Level 2Block+1 Block a turn
  • Charge Upcostsenergy6mana token1Block1reachesrangeyourselfdoesCharge1 ChargeRevenge1 RevengeSteady1 Steady
  • Magic Armorcostsenergy5melee token1mana token1reachesrangeyourselfdoesReflect1 ReflectBlock1 BlockFlame Chili1 Flame Chili
Level 3Block+2 Block a turn
  • Healcostsenergy12mana token1Block1reachesrangeyourselfdoesCure1 CurePotion1 Potion
  • Hastecostsmana token1melee token1Block1Reflect1reachesrangeyourselfdoesDodge1 DodgeIce Tea1 Ice Tea

Fire Crystal magic

What each level gives you, and the moves it unlocks:

Level 1no equip bonus
  • Fireballcostsenergy9mana token1reachesrange4 tilesdoesd6Burn1 BurnPushPush
Level 2Burnimmune to Burn
  • Burncostsenergy3mana token1reachesrangeyourselfdoesBurn1 Burn
  • Ignitecostsenergy2any arrow or bombany arrow or bombBurn1reachesrangeyourselfdoesFire Arrow1 Fire ArrowFire Bomb1 Fire Bomb
Level 3Burnimmune to BurnBurn+1 Burn a turn
  • Infernocostsenergy15mana token2Bomb5Burn5reachesrangeeveryone around youdoes2d6Burn2 BurnArea of EffectArea of Effect
  • Heart of Firecostsmana token2Burn4reachesrangeyourselfdoes+5 healthSteady1 SteadyCure1 Cure

Ice Crystal magic

What each level gives you, and the moves it unlocks:

Level 1no equip bonus
  • Iciclecostsenergy6mana token1reachesrange4 tilesdoesd6Freeze1 Freeze
Level 2Freezeimmune to Freeze
  • Freezecostsenergy2mana token1reachesrangeyourselfdoesFreeze1 Freeze
  • Frostcostsenergy2any arrow or bombany arrow or bombFreeze1reachesrangeyourselfdoesIce Arrow1 Ice ArrowIce Bomb1 Ice Bomb
Level 3Freezeimmune to FreezeFreeze+1 Freeze a turn
  • Blizzardcostsenergy12mana token2Freeze5reachesrangeeveryone within 4does2d6Freeze2 FreezeArea of EffectArea of Effect
  • Heart of Icecostsmana token1Freeze3reachesrangeyourselfdoesDodge1 DodgeCharge1 Charge

Holy Crystal magic

What each level gives you, and the moves it unlocks:

Level 1no equip bonus
  • Healcostsenergy12mana token1reachesrangeyourselfdoesCure1 CurePotion1 Potion
Level 2Cure+1 Cure a turn
  • Sacred Halocostsenergy5mana token1Cure1reachesrangeyourselfdoesCharge1 ChargeReflect1 ReflectSteady1 Steady
  • Lightning Boltcostsenergy5mana token1Cure1reachesrange3 tilesdoesd4
Level 3Potion+1 Potion a turnCure+1 Cure a turn
  • Divine Blessingcostsenergy18mana token2Cure2reachesrangeyourselfdoesElixir1 Elixir
  • Holy Prayercostsenergy5mana token2Cure2reachesrangeyourselfdoesPump1 PumpIce Tea1 Ice TeaPotion1 PotionFlame Chili1 Flame Chili

Void Crystal magic

What each level gives you, and the moves it unlocks:

Level 1no equip bonus
  • Vampire Bitecostsenergy8mana token1melee token1reachesrangenext to youdoes−1 healthVoid1 VoidVampireVampire
Level 2Voidimmune to Void
  • Poisoncostsenergy6mana token1reachesrangenext to youdoesVoid1 Void
  • Sludgecostsgold1mana token1any arrow or bombany arrow or bombVoid1reachesrangeyourselfdoesVoid Bomb1 Void BombVoid Arrow1 Void Arrow
Level 3Voidimmune to VoidVoid+1 Void a turn
  • Black Holecostsenergy6mana token1Void2reachesrangeyourselfdoesWarp Crystal1 Warp Crystal
  • Draincostsenergy6mana token1Void3reachesrange3 tilesdoesVoid2 VoidSlow1 SlowVampireVampirePullPull

Crystal clash

Two crystals that cancel each other out can never be equipped at the same time.

Fire Crystal✕Ice CrystalHoly Crystal✕Void Crystal

What immunity means: you still collect the stack — power moves spend them — you just don't roll it against yourself at the start of your turn, as long as that crystal is equipped when your turn begins.

Items

Find items in chests and loot bags, or buy them from the Merchant. Prices are in gold.

Ice Tea+5 energy and 1 Freeze Freezegold Buy 2Sell 1
Flame Chili+10 ultimate and 1 Burn Burngold Buy 2Sell 1
Potion+5 health (any overheal is paid as gold gold)gold Buy 6Sell 3
Elixir+10 energy, +10 ultimate, 1 Cure Cure and 1 Charge Chargegold Buy 10Sell 5
Heart Piececollect 4 to craft a Heart Crystalgold Buy 4Can't sell
Heart Crystal+5 health now and +5 to your maxgold Buy 12Can't sell
Energy Shardcollect 3 to craft an Energy Crystalgold Buy 4Can't sell
Energy Crystal+3 energy now and +3 to your maxgold Buy 11Can't sell
Melee+1 melee token melee token, and +1 to your max. Melee moves spend thesegold Buy 8Can't sell
Mana+1 mana token mana token, and +1 to your max. Magic moves spend thesegold Buy 8Can't sell
Warp Crystalwarp to any portal on the mapgold Buy 12Sell 6
Featherjump up a level, down a level, or over a wall (6 tiles)gold Buy 6Sell 3

Arrows & bombs

The Bow and Crossbow fire arrows. Bombs and caltrops go on a tile next to you, or out of a Cannon. Elemental ones add a stack when they hit.

Arrow−2 healthgold Buy 4Sell 2
Bomb Arrow−6 health, Pushgold Buy 8Sell 4
Fire Arrow−3 health, Burn1 Burngold Buy 8Sell 4
Ice Arrow−3 energy, −5 ultimate, Freeze1 Freezegold Buy 8Sell 4
Void Arrow−4 health, Void1 Voidgold Buy 8Sell 4
Bomb−3 healthgold Buy 6Sell 3
Fire Bomb−4 health, Burn1 Burngold Buy 10Sell 5
Ice Bomb−3 health, −2 energy, Freeze1 Freezegold Buy 10Sell 5
Void Bomb−5 health, Void1 Voidgold Buy 10Sell 5
Caltrops−4 energy, −4 ultimategold Buy 10Sell 5

Stacks

Stacks are effects that sit on a player or monster and go off by themselves. Tap anyone to see their stacks.

At the start of your turn

CureAt the start of your turn, roll a d4 to recover that much health. Any overheal is paid as gold.d4
ChargeAt the beginning of your turn, roll a d4 to gain energy.d4
PumpAt the beginning of your turn, roll a d4: that much bonus damage on your next attack.d4
BurnAt the start of your turn, roll a d4 and take that much damage.d4
FreezeAt the start of your turn, roll a d4 and lose that much energy.d4
VoidAt the beginning of your turn, roll two d4: one comes off your health, the other off your energy.d4 + d4
SlowAt the start of your turn, roll a d6 off your ultimate gauge and a d4 off your energy.d6 + d4

During a fight

BlockUse 1 Block stack to cut the damage of an attack by a d4.
SteadyUse 1 Steady stack to shrug off one Push or Pull.
ReflectUse 1 Reflect stack to negate one stack from any attack.
DodgeUse 1 Dodge stack to ignore the damage from 1 bomb or arrow. Any stack it carries still lands.
RevengeWhen an adjacent enemy hits you in melee, hit back for a d4.

Opposites cancel

If you get a stack that cancels one you already have, one old stack is removed and the new one is not added. One Void + one Cure = nothing left.

Cure ↔ Void Burn ↔ Freeze Charge ↔ Slow

Perks

Perks change what a move does. You'll see them on certain power moves.

PushShoves the target one tile away. Extra damage if they land in the void.
PullDrags the target one tile closer. Extra damage from the next tile.
VampireExtra damage, and you heal some of it.
Area of EffectHits everyone in range.
X-RayThe attack ignores walls.

Merchant

Walk onto the Merchant to open the shop. Four tabs — and while there is a job going spare, the Merchant wants it taken before any trading, so you land on Quests with the rest shut.

BuyItems and powers, for gold.
SellSwap items back for gold.
Craft4 Heart Pieces → 1 Heart Crystal. 3 Energy Shards → 1 Energy Crystal. For 1 gold: Chili or Ice Tea + an Arrow or Bomb → the elemental one, two Chilis → a Heart Piece, two Ice Teas → an Energy Shard, Arrow + Bomb → a Bomb Arrow. Two copies of the same power forge the next level up (10 gold for level 2, 20 for level 3).
QuestsThree on offer, one per visit, up to 3 at once. Finishing one pays an item, a power, gold, and permanent melee or mana capacity. They get harder — and pay better — with every one you finish.
The Merchant's Buy tab
The Merchant's Craft tab
The Merchant's Quests tab

Dice

UFB's dice are not fair — on purpose. Rolling a 1 is rare (so it's a story when it happens), a 6 feels great, and most rolls land in the middle.

d6

11%
29%
325%
425%
525%
615%
Average 4.09 (a normal d6 is 3.5)

d4

12%
240%
340%
418%
Average 2.74 (a normal d4 is 2.5)
  • Most attacks roll a d6. Healing and most stacks roll a d4.
  • Big attacks (Burning Rage, Tornado Cleave, Dimensional Chop, Inferno, Blizzard) roll 2d6.
  • Moves that hit and add a stack (Flame Slice, Ice Lance) roll d6 + d4.
  • The server rolls, so everyone sees the same result.

Winning

Solo

Knock out every monster on the map. Keep your health above zero.

Multiplayer

Take turns with friends online — monsters move between players. Full multiplayer rules are coming during the beta.

UFB is in beta, so numbers may change as we play-test.

Ready?

Free in your browser. No download.

Play now

Next: how levelling up works →