Two crystals that cancel each other out can never be equipped at the same time.
Fire Crystal✕Ice CrystalHoly Crystal✕Void Crystal
What immunity means: you still collect the stack — power moves spend them — you just don't roll it against yourself at the start of your turn, as long as that crystal is equipped when your turn begins.
Items
Find items in chests and loot bags, or buy them from the Merchant. Prices are in gold.
Ice Tea+5 and 1 Freeze Buy 2Sell 1
Flame Chili+10 ultimate and 1 Burn Buy 2Sell 1
Potion+5 (any overheal is paid as gold) Buy 6Sell 3
Heart Piececollect 4 to craft a Heart Crystal Buy 4Can't sell
Heart Crystal+5 now and +5 to your max Buy 12Can't sell
Energy Shardcollect 3 to craft an Energy Crystal Buy 4Can't sell
Energy Crystal+3 now and +3 to your max Buy 11Can't sell
Melee+1 melee token, and +1 to your max. Melee moves spend these Buy 8Can't sell
Mana+1 mana token, and +1 to your max. Magic moves spend these Buy 8Can't sell
Warp Crystalwarp to any portal on the map Buy 12Sell 6
Featherjump up a level, down a level, or over a wall (6 tiles) Buy 6Sell 3
Arrows & bombs
The Bow and Crossbow fire arrows. Bombs and caltrops go on a tile next to you, or out of a Cannon. Elemental ones add a stack when they hit.
Arrow−2 Buy 4Sell 2
Bomb Arrow−6 , Push Buy 8Sell 4
Fire Arrow−3 , 1 Burn Buy 8Sell 4
Ice Arrow−3 , −5 ultimate, 1 Freeze Buy 8Sell 4
Void Arrow−4 , 1 Void Buy 8Sell 4
Bomb−3 Buy 6Sell 3
Fire Bomb−4 , 1 Burn Buy 10Sell 5
Ice Bomb−3 , −2 , 1 Freeze Buy 10Sell 5
Void Bomb−5 , 1 Void Buy 10Sell 5
Caltrops−4 , −4 ultimate Buy 10Sell 5
Stacks
Stacks are effects that sit on a player or monster and go off by themselves. Tap anyone to see their stacks.
At the start of your turn
CureAt the start of your turn, roll a d4 to recover that much health. Any overheal is paid as gold.d4
ChargeAt the beginning of your turn, roll a d4 to gain energy.d4
PumpAt the beginning of your turn, roll a d4: that much bonus damage on your next attack.d4
BurnAt the start of your turn, roll a d4 and take that much damage.d4
FreezeAt the start of your turn, roll a d4 and lose that much energy.d4
VoidAt the beginning of your turn, roll two d4: one comes off your health, the other off your energy.d4 + d4
SlowAt the start of your turn, roll a d6 off your ultimate gauge and a d4 off your energy.d6 + d4
During a fight
BlockUse 1 Block stack to cut the damage of an attack by a d4.
SteadyUse 1 Steady stack to shrug off one Push or Pull.
ReflectUse 1 Reflect stack to negate one stack from any attack.
DodgeUse 1 Dodge stack to ignore the damage from 1 bomb or arrow. Any stack it carries still lands.
RevengeWhen an adjacent enemy hits you in melee, hit back for a d4.
Opposites cancel
If you get a stack that cancels one you already have, one old stack is removed and the new one is not added. One Void + one Cure = nothing left.
Cure ↔ VoidBurn ↔ FreezeCharge ↔ Slow
Perks
Perks change what a move does. You'll see them on certain power moves.
PushShoves the target one tile away. Extra damage if they land in the void.
PullDrags the target one tile closer. Extra damage from the next tile.
VampireExtra damage, and you heal some of it.
Area of EffectHits everyone in range.
X-RayThe attack ignores walls.
Merchant
Walk onto the Merchant to open the shop. Four tabs — and while there is a job going spare, the Merchant wants it taken before any trading, so you land on Quests with the rest shut.
BuyItems and powers, for gold.
SellSwap items back for gold.
Craft4 Heart Pieces → 1 Heart Crystal. 3 Energy Shards → 1 Energy Crystal. For 1 gold: Chili or Ice Tea + an Arrow or Bomb → the elemental one, two Chilis → a Heart Piece, two Ice Teas → an Energy Shard, Arrow + Bomb → a Bomb Arrow. Two copies of the same power forge the next level up (10 gold for level 2, 20 for level 3).
QuestsThree on offer, one per visit, up to 3 at once. Finishing one pays an item, a power, gold, and permanent melee or mana capacity. They get harder — and pay better — with every one you finish.
Dice
UFB's dice are not fair — on purpose. Rolling a 1 is rare (so it's a story when it happens), a 6 feels great, and most rolls land in the middle.
d6
11%
29%
325%
425%
525%
615%
Average 4.09 (a normal d6 is 3.5)
d4
12%
240%
340%
418%
Average 2.74 (a normal d4 is 2.5)
Most attacks roll a d6. Healing and most stacks roll a d4.
Big attacks (Burning Rage, Tornado Cleave, Dimensional Chop, Inferno, Blizzard) roll 2d6.
Moves that hit and add a stack (Flame Slice, Ice Lance) roll d6 + d4.
The server rolls, so everyone sees the same result.
Winning
Solo
Knock out every monster on the map. Keep your above zero.
Multiplayer
Take turns with friends online — monsters move between players. Full multiplayer rules are coming during the beta.
UFB is in beta, so numbers may change as we play-test.